How to make my builds less flat

While I wait for stock truworld textures and materials to work on meshes I’m curious to what I can do to make my builds look better

You can use CSG operations to make things be more dynamic

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A cool trick I like is to take advantage of the PBR of the built-in materials and lay Surface textures on top of them. Surface textures will use the PBR of the underlying material (like its metallic, normal map), so you can make a lot of really interesting combinations between your own textures and the provided TruWorlds materials.